Weekend Playlist: Bit.Trip Racing

July 20, 2009

bittripcore

It has been a while since we have done a weekend playlist, so I thought I might pipe up and throw one at you. Of course, I spent time playing Bit.Trip Core. But the Wii didn’t take up all of my gaming time this weekend.

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New Classics: Bit.Trip CORE!

July 16, 2009

gaijin_crew

The above picture is of three guys. It may look as though it’s just 3 zany guys rocking some xbox having a grand old time. My friends, this is not true. If you look really close, gaze deep into the windows to their very souls, you will find that this is a picture of three sadists, bent on my destruction. Their new game, Bit.Trip Core is delicious, and yet, it will be my undoing. More just a click away…
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New Classics: Bit. Trip Beat

March 26, 2009
That's the easy part.

That's the easy part.

I got a very kind email recently from Chris Osborn of Gaijin Games, designers of Bit. Trip Beat, commenting on my Bit Museum show and how he enjoyed it. It was the perfect opportunity to tell him that I had been following the news on their project since I first heard about it, and planned on picking it up as soon as it was launched.

Well, having finally given it some play time and enduring my fair share of bleeding eyeballs (it’s all good, Chris!) I can report that this is, indeed, a New Classic.
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Well, that didn’t take long…

December 28, 2008

cndown

It would appear the problems that the US version of Club Nintendo suffers from continue. Japan has had it for years. It was announced for the US in October, and all of us Nintendo fanboys (of which I am a proud member) waited, balanced between euphoria and insanity, for the day when our favorite company would give us Club Nintendo. It has since been launched and…what the hell happened?

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Oh, Come On! Ultimate Shooting Collection Wii Delayed….AGAIN.

December 9, 2008

radiligy

OH, BOB SAGET!

In another nearly predictable event in a string of bad fortune against a Western release of Radiligy, Ultimate Shooting Collection for Wii has yet again been delayed.
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Bit Museum #1: Obscure Nintendo Consoles from the 1970’s

December 3, 2008

Stumble It!
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more about "Vodpod Firefox Extension for WordPress", posted with vodpod


Stumble It!


Nintendo’s Slapstick Homebrew Battle Makes Us All Suffer

December 3, 2008

leave it alone, Nintendo.

These days, the glowing blue light on my Wii console can only mean one thing: Nintendo has taken another futile stab at the Homebrew community and masked it as some crappy Wii Menu Update. What is it this time, Nintendo? Did you change the color of a button? Change the spacing of the channels by 5 pixels? What nonsense are you forcing me to download this time?

More after the jump.
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Space Invaders Get Even for WiiWare

December 2, 2008

Space Invaders Get Even

So I gave in and downloaded the new Space Invaders offering on WiiWare. I am a complete Space Invaders freak. If Taito sold dog turds molded into shapes of Space Invaders, I would buy said turds.

All that aside, Taito surprises yet again with another wildly updated game in the Space Invaders franchise. After dealing with years and years of lackluster Space Invaders releases (Space Invaders DS? Come on, Taito. You still owe me for that) the 30 Year Anniversary releases have been pretty impressive. Space Invaders Extreme on the DS and PSP is still something to behold, just as much fun to play now as it was the day it was released. So how does S.I.G.E. hold up?

The first thing I noticed is that this really is a Space Invaders themed game rather than a true Space Invaders gameplay modeled title. In this release, you play as the invaders, piloting the mysterious UFO over a landscape, destroying as much stuff as you possibly can in a set amount of time. Each stage has missions, and at the end of 2 stages, you engage in a boss battle. Interesting enough concept, for sure.

Essentially, it’s a free-for-all shoot-em-up melee, with free movement and 360 degree scrolling. You deploy the invaders to attack the Earth Force cannons, vessels, towers, tanks and even buildings selecting from various attack patterns, all the while protecting the UFO from damage. Minimal waggle, most of the control is via Nunchuck. Thank heavens…I’ll leave my body movement to Wii Sports/Wii Fit.

Definitely a fun game, addicting, fun and chaotic. The kicker is that you have to pay for missions 2 and 3 at 500 Wii Points apiece. I don’t find that to be too sinful, especially since people are happily paying 500 points for a 25 year old NES game. The graphics and build quality are beautiful enough to warrant paying your initial 5 bucks, and then if you like it, hey, shell out the other 10 for extended play.

There’s an online leaderboard with the snazzy feature of competing worldwide for scores, which I like a lot. I always feel a sad satisfaction knowing my score is better than ANYONE’s score in Japan.

If you’re an S.I. freak like me and own at least 1 pair of Space Invaders socks like me, you need this game. If you’re not sure, it’s only 5 bucks to give it a shot. The real killer is the 700 blocks it will eat up if you download all 3 missions. Yowza.