Weekend Playlist: What Rain Will Make People Do

May 4, 2009


Sorry I was gone for so long, guys. Had family in from Japan and it was a non-stop fun fest here at the Jason house.

So over the weekend, I got some game time in now that things have settled down a bit. Sort of an eclectic weekend, too. With so much rain, I had time to go through old boxes of stuff. Have a gander at my…dum dum da-dum….WEEKEND PLAYLIST!

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New Classics: Bit. Trip Beat

March 26, 2009
That's the easy part.

That's the easy part.

I got a very kind email recently from Chris Osborn of Gaijin Games, designers of Bit. Trip Beat, commenting on my Bit Museum show and how he enjoyed it. It was the perfect opportunity to tell him that I had been following the news on their project since I first heard about it, and planned on picking it up as soon as it was launched.

Well, having finally given it some play time and enduring my fair share of bleeding eyeballs (it’s all good, Chris!) I can report that this is, indeed, a New Classic.
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Super Street Fighter II Turbo HD Remix

December 2, 2008


Downloadable content just keeps getting sexier and sexier and sexier. And the names get proportionately longer with the sexiness, apparently.

A fan of Street Fighter from back in my High School Days, this graphical update to one of my all-time favorite video games has sent tingly feelings down my back and a great deal of the way down my pants as well. Capcom, in partnership with the artists at Udon comics, have done an outstanding job with this release. The online mode is something I remember wishing I could do with my SNES back in 1992. If someone told me back then that an arcade experience at home like this would someday be possible, I would have just hibernated and slept for 16 years. Of course I would have probably starved to death, and if I survived, woken up in a horrible state, probably full of festering wounds from all manner of rodents who gnawed at my flesh all those years.

Tournament mode is particularly fun (I’ve won one already, ah thank you.) Voice chat’s there too, and I am particularly fond of the arcade style in which online has been implemented. Watch the other matches while you wait your turn, winner stays. Though now at home, the loser doesn’t even have to pay! Who could ask for anything more?

There are some places I think the clean-up crew in the art department could have touched up a bit, perhaps they’ll address these issues in later updates. Some of the player’s feet seem to wiggle around and vibrate as if the individual cells of animation were not properly placed. Akuma seems to have this problem particularly. Now If Capcom wants to really release a bad-ass update, they’ll add a bonus character, like Gouken, to hype people for SFIV.

Don’t even get me started on SFIV. My whole face will blow up with awesomeness overload.

Space Invaders Get Even for WiiWare

December 2, 2008

Space Invaders Get Even

So I gave in and downloaded the new Space Invaders offering on WiiWare. I am a complete Space Invaders freak. If Taito sold dog turds molded into shapes of Space Invaders, I would buy said turds.

All that aside, Taito surprises yet again with another wildly updated game in the Space Invaders franchise. After dealing with years and years of lackluster Space Invaders releases (Space Invaders DS? Come on, Taito. You still owe me for that) the 30 Year Anniversary releases have been pretty impressive. Space Invaders Extreme on the DS and PSP is still something to behold, just as much fun to play now as it was the day it was released. So how does S.I.G.E. hold up?

The first thing I noticed is that this really is a Space Invaders themed game rather than a true Space Invaders gameplay modeled title. In this release, you play as the invaders, piloting the mysterious UFO over a landscape, destroying as much stuff as you possibly can in a set amount of time. Each stage has missions, and at the end of 2 stages, you engage in a boss battle. Interesting enough concept, for sure.

Essentially, it’s a free-for-all shoot-em-up melee, with free movement and 360 degree scrolling. You deploy the invaders to attack the Earth Force cannons, vessels, towers, tanks and even buildings selecting from various attack patterns, all the while protecting the UFO from damage. Minimal waggle, most of the control is via Nunchuck. Thank heavens…I’ll leave my body movement to Wii Sports/Wii Fit.

Definitely a fun game, addicting, fun and chaotic. The kicker is that you have to pay for missions 2 and 3 at 500 Wii Points apiece. I don’t find that to be too sinful, especially since people are happily paying 500 points for a 25 year old NES game. The graphics and build quality are beautiful enough to warrant paying your initial 5 bucks, and then if you like it, hey, shell out the other 10 for extended play.

There’s an online leaderboard with the snazzy feature of competing worldwide for scores, which I like a lot. I always feel a sad satisfaction knowing my score is better than ANYONE’s score in Japan.

If you’re an S.I. freak like me and own at least 1 pair of Space Invaders socks like me, you need this game. If you’re not sure, it’s only 5 bucks to give it a shot. The real killer is the 700 blocks it will eat up if you download all 3 missions. Yowza.