Sweet 1970’s Japanese Video Game Ad

January 29, 2010

30 some odd years later, and this stuff still looks like tasty candy to me.

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Obscure Arcade Game History: “I’m Sorry”

January 26, 2010

On another one of my commute-in gaming sessions, I played one of my favorite obscure and very weird arcade games, “I’m Sorry” by Sega. Chuckling to myself as much as ever as I played, I realized I needed to share this with you guys. It’s such a brilliantly ridiculous game, and it needs to be given some spotlight.

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Interview over at NintendoLife: Bloktonik, Bit Museum, Indie Gaming

January 20, 2010

Been a while since I’ve updated….the holidays and some big changes in the everyday routine grabbed me and shook me all up and made me all disoriented, and just now I’m starting to get my bearings again. It was like a giant hand of the Universe came out of the sky and slapped me around.

So! I was interviewed over at NintendoLife, which is just an awesome wesbite. I’ll let you guess what they discuss over there. OK, ya got me, I can’t contain myself….Nintendo!! We shoot the breeze about Bloktonik coming to consoles, the behind-the-scenes shiznats on Bit Museum, and some other little secret nice things.

Go on over and check it out!


Bit.Tonik is Live!

December 24, 2009

The Gaijin Games/Robotube Games “Battle of the Brands” creation is now online for you to play over at robotubegames.com This crazy BIT.TRIP Beat/Bloktonik offspring has been lovingly called “Bit.Tonik”. Awww.

Just a reminder, what you’re about to play is the fruits of 18 hours of non-stop work, without any fixes, clean-ups, polish, or rethinking. We have posted exactly what we promised we would: the imperfect, buggy, not bad/not great product. Check out the write up under the game for more information of what you can expect. Do not adjust your sets…the bugs and other weirdnesses are intentionally left in….for now.

Now that we’ve given everyone what we promised we would, we’re going to start giving it a little more thought. What we did manage to create is a clever mechanic…something pretty unique and interesting. With a little more time, work, fixing, primping and maybe some light tickling, we think we might be able to create something kind of dope out of this.

And…you can expect more little surprises coming soon. A video diary, post-mortem, and other little treats will be coming your way from Gaijin Games and Robotube Games. Oh goodie!

Stay tuned to robotubegames.com and gaijingames.com for more info, and thanks to Glomag for his awesome audible contributions, and EVERYONE who supported us through this insane experiment!

Enjoy the Holidays! And in the words of Gaijin Games, “Continue rocking on. Over and out.”


Blip Fest “Battle of the Brands” Complete!

December 18, 2009

A moment of rocking out caught in time.

…and the results are coming soon. Gaijin Games and Robotube are men of our words, and we absolutely promise that we will release the final version to you as-is, without any extra fixin’s or polish…just as it was when we threw in the towel at 3:00AM. The whole point for us was for this to be an experiment. To find out what two companies can do in a super-tight crunch, unprepared.

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Zyrx on Chumby!

December 9, 2009

Zyrx manages to find itself on yet ANOTHER device. It’s a very sneaky little critter. I wonder if this is the first game to get ported from iPhone to Chumby…

Chumby, one of my new favorite toys, is a fantastic little device that serves up all your favorite bits of the web in a nice, stylish little box. I’ve got mine on my nightstand which, at first glance, is an alarm clock with a suspiciously nice screen…but touch it and it comes to life….there’s my Twitter, email, news, weather…and holy crap, Pandora radio!

And of course, now Zyrx!

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WiiWare Review: Magnetis

December 8, 2009

I love me some puzzle games. In fact, I love them so much that we at Robotube are working on our own WiiWare puzzler. Bloktonik. (The plugs…have they no shame?) So, when I saw Magnetis pop up this past Monday, my curiosity got the better of me, and I could not resist checking it out.

Coming from a virtually unknown company, Yullaby, and without much fanfare or prior marketing buzz, I was a bit skeptical. I think you will find my thoughts on this one surprising.

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