November 20, 2009
Hopefully you’ve seen our Antiquius Obscurius show, Bit Museum, which deals with freaky, old, weird, foreign and not-well-documented game kit from around the world. What I wanted to do today was give you, our fine readers, a peek into where our show gets brought to life in magical post-production land. Under normal circumstances, I wouldn’t take time out of your day to talk about post production, but this is a magical wonderland of awesome.
Run by the eclectic eccentric Scott Amore, Innerspace Soundlabs is a place like no other. Situated in a remote location in the New Haven area of Connecticut, you may at first glance think ISSL is a Ski Lodge, or some sort of cozy get-away for newly married couples. But in actuality, it’s a wonderland of technology, yet it’s oh-so-retro in atmosphere and craftsmanship. Quite literally, it is the perfect place to polish and fine-tune a show like Bit Museum. Come on inside and take a look, won’t you?
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Posted by jasoncirillo
November 19, 2009

I had a lengthy conversation with a friend of mine who is a total jerk. No, he’s not really, but he was going on about how he isn’t excited much about the New Super Mario Bros. for Wii. This was probably enough for me to cut off our friendship completely, but alas, I’ve known this punk for 13 years or so; I thought it best to give him another chance. (I’m kidding, Antonio. You know I love you.)
Anyway, our conversation turned toward why he felt this way, and I was interested in hearing his negative thoughts about something I was so gleefully excited about.
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Posted by jasoncirillo
November 11, 2009

(Above model built and submitted by Bill Beckett, New Haven’s original cult classic.)
Back in 2006, we created what can only be described as fly when we made our little IO the Robot papercraft toy. Recently, my Cheesepuff Pals at Gaijin Games, released to the world their own incredible Commander Video papercraft, so I was inspired to dig out our old one and make it available again.
So yeah, I’m totally being all like “me too!” all up in this piece.
So go to it, you wacky asses. Go print this sucker, build it, and revel. Post your pics on the newly launched Robotube Games Facebook Fan Page, which currently has more fans than there are air conditioners in Antarctica.
GET IT HERE.
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Posted by jasoncirillo
November 5, 2009

You asked for it, and now you’ve got it! Bloktonik leaderboards are online and embedded in the game as well as in their own link at Bloktonik.com.
We’ve teamed up with MochiMedia to bring you these leaderboards complete with country tracking, medals, and Day/Week/Month/All stat charting, so now you can totally represent your nation and rub your ridiculously high scores in the face of people all over this green Earth.
Aw heck, there’s even a Twitter/Facebook function to post your scores and annoy everyone you love and know personally!
Go play some Bloktonik now!
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Posted by jasoncirillo
November 4, 2009

Hey all you people reading my blog out there. Been busy! Big plans set for the end of this year and into next Spring. Robotube is gonna essplode…can’t give away too much on that right now, but pretty soon.
Been working on updating Bloktonik to a ridiculous degree, prepping it for big happenings next year.
Here’s what I’ve added, for your blowin-stuff-up pleasure:
(Hit the jump for more.)
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Bloktonik, Robotube Development Diary, Uncategorized |
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Posted by jasoncirillo
October 27, 2009

Go get this game right now. I don’t know how long the suits will allow this to stay at the $.99 mark, so I’d be jumping on this and rolling around in it while you still can.
Click here to get this fine product.
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Posted by jasoncirillo
October 22, 2009

Yow…it’s been a while since I’ve typed words and stuff all over this blog. Been sort of busy. You guys know how it is.
Anyway, what better way to make a return than to talk about Space Invaders, only the single greatest video game franchise to ever appear on pretty much EVERY console ever conceived. I believe there’s even a version that will play on my microwave oven display.
What is it about Space Invaders that I simply have to see it played on every platform possible? I mean, the game is always the same, but I feel like Space Invaders is almost like a little diagnostic tool…something that evaluates and manifests all the little quirky nuances of each different piece of hardware it’s able to run on. Having seen the game for 35 years played on its native arcade machine, seeing it on different platforms makes playing a little comparison game so fascinating. So, it’s always a delight when Space Invaders is given a complete overhaul and I’m completely unsure of what to expect.
To call “Space Invaders Extreme 2″ an “overhaul” is an understatement. And there, my friends, is the last time I will use quotation marks in this post, I promise.
Video and more after the jump.
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Posted by jasoncirillo
October 7, 2009

Bloktonik!
Jay is Games, one of the web’s foremost respected indie and casual gaming authorities, has given Bloktonik a glowing review.
I wasn’t lying when I said that this game is addictive. We’ve seen matching games done in any number of ways, but Bloktonik manages to implement a lot of innovative new features that can keep you playing for hours.
Check out the full review over at Jay is Games, and then head over to Bloktonik.Com to play!
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Posted by jasoncirillo
September 29, 2009

I am not that great at Street Fighter. Though, I’ve been playing the game since I was in high school. I am of the rare breed that even played Street Fighter 1, with the giant pressure-sensitive buttons and all. I enjoy the game. I like the real-time brain game that it is. I like the competition, the depth, the timing, the beautiful design….all of it. I can hold my own, maybe win 5 out of 10 matches. But sure, I lose a lot.
I’ve owned Street Fighter IV since release day in February of 2009. I’ve enjoyed every heart-pounding match, and even made a few friends along the way. But something has been happening lately: I’ve found that Street Fighter can turn people into unbelievable jerks.
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Posted by jasoncirillo
September 14, 2009

When I said I wanted to do a Weekend Playlist regularly, I meant regularly according to MY definition. This does not necessarily coincide with YOUR definition of regularly. This weekend I played two games, pretty much. One of them is older and has been out for some time, the other is really old, but recently got a facelift for current generation consoles. Thankfully, it was rainy here on Saturday, perfect excuse to blow the entire day playing games! I love rainy weekends!
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PS3, PSN, Weekend Playlist |
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Posted by 2000prelude